Through Goblin's Gate
Ashkabbar’s Camp: Camp f is the orc leader’s camp, and he keeps four burly female orcs with him at all times. He can see fighting at camp b or c, but he doesn’t help those orcs. When he sees fighting, he readies himself and his companions for battle, ensuring that they cannot be surprised. Conversely, orcs at camp b or c come to Ashkabbar’s aid if they see him fighting intruders. Ashkabbar has a pile of treasure, consisting of 35 gp, 62 sp, and a potion of healing. Each female has a silver bracelet (20 gp each).
Medium Humanoid (Orc)
Armor Class 16 (chain mail)
Hit Points 41
Speed 25 ft.
Senses darkvision 60 ft.
Str 16 (0) Con 14 (0) Wis 11 (1)
Alignment chaotic evil Languages Common, Orc
Relentless: If an attack reduces the orc to 0 hit points or fewer but doesn’t kill it outright, it is not knocked unconscious or killed as a result until the end of its next turn, provided it still has 0 hit points or fewer.
Multiattack: The orc makes two greataxe attacks or two shortbow attacks.
Melee Attack—Greataxe: +5 to hit (reach 5 ft.; one creature). Hit: 9 (1d12 + 3) slashing damage.
Ranged Attack—Shortbow: +2 to hit (range 80 ft./320 ft.; one creature). Hit: 3 (1d6) piercing damage.
Battle Cry (1/Day): Friendly creatures with the Relentless trait that can see or hear the orc gain a +5 bonus to damage rolls until the orc’s next turn.